Description

Unification is a VR roguelike in destructible procedural voxel caves filled with traps and enemies. Use impactful tools to move in unique ways and defeat obstacles. Enjoy fluid physics-based movement with leaping, climbing, and gravity realignment.

History

Zero G Debris Climbing

Latching on floating debris and maintaining momentum

Spelunky VR

Climbing in procedural voxel caves with traps, enemies, and rewards

Roguevania

Branching paths, teleporters, unique biomes, side quests

Early Access

Community feedback driven development

Features

  • Fluid and powerful physics-based movement: Feel momentum and the wind rushing past while leaping into chasms, vaulting over ledges, weaving around traps, and realigning gravity at will.
  • Impactful and unique tools and weapons: Swing above traps with a grappling hook, or glide past with a parachute. Go in guns blazing with a shotgun, or slice with a katana. Forge a new path with a jackhammer, or warp through with a teleporter.
  • Procedural destructible biomes filled with traps and enemies: Navigate through unique voxel cave obstacle courses with branching paths that test your reactions, knowledge, and control. Feel free to explore the depths and get lost. The handheld mini-map and conveniently placed teleporters make it easy to quickly get back on track.
  • Carefully crafted controls and haptics: Each action is positioned on the controllers to allow effortless simultaneous usage of all movement and tool capabilities, inducing a flow state of control. Player collisions, damage, climbing, tool usage, and more are fed into haptics for a complete loop of sensory I/O.

Videos

Unification TrailerYouTube

Widgets

About CrushPoint Games

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More information
More information on CrushPoint Games, our logo & relevant media are available here.

Unification Credits

Troy Spencer
Lead Designer and Lead Programmer